Warband Camps liveClaim the ground you stand on, anywhere in the open world — and every character you own comes home to it
What it is
Stand anywhere you love in the open world, type .camp claim, and that ground is yours —
your account's Warband Camp. Furnish it from 69 props: campfires, tents, forges, banners,
all the way up to whole buildings. It belongs to your account, so every character you own shares the
same camp — and your alts live there: they wake at login, leave the party, and stroll around the
camp on their own. Whisper one of them $follow and it comes adventuring.
Suggested by community member AeonFlux across two Discord threads — the headline feature of v1.5.0, and it exists because they asked for it.
How other people see it
Each camp sits in its own phase. Its tents and firepits are invisible to the world at large —
walk within 40 yards and the camp appears around you; walk out and it fades. You keep seeing the normal
world the whole time, and players always see each other no matter whose camp they stand in. So a friend simply
walks in. No invite list, no instance, no loading screen — on purpose. And the distance is the owner's to set: since v1.5.1, ViewDistance ships at 40 — at 0, camps appear at client draw distance, so you can ride through a zone and see every warband as you pass.
The commands
| Command | What it does |
|---|---|
.camp claim | Claims the ground you are standing on. |
.camp | Where your camp is, and how full it is. |
.camp go | Travels there. 5 minute cooldown. |
.camp props | Lists everything you can put up. |
.camp place <name> | Sets one down in front of you. |
.camp remove | Packs away the nearest one. |
.camp alts | Your other characters wake and gather at the fire by themselves. Max 8. Automatic at login when you own a camp. |
.camp visit <name> | Travel to somebody else's camp. Same cooldown as .camp go. |
.camp back | After .camp go or .camp visit, takes you back to exactly where you were: swap professions at camp, then return to your quest. One trip back per visit, within an hour. Since v1.8.0. |
.camp list | The nearest camps: who, which zone, how far. |
.camp leave confirm | Gives the ground back. Destroys everything on it. |
A first camp, in six lines:
.camp claim .camp place tent .camp place campfire .camp place wagon .camp place barrel .camp place banner
The rules, stated plainly
- ✓The camp belongs to your account — every character you own shares one camp.
- ✓Claim anywhere in the open world. Refused inside instances, battlegrounds, arenas, capital cities, sanctuaries, indoors, in water, in the air, on a boat or zeppelin, on a bridge or roof, and within 150 yards of someone else's camp.
- ✓Props are set down in front of you — further out for bigger things, so you never end up standing inside a wagon.
- ✓
.camp gohas a 5 minute cooldown and is blocked in combat, while dead, in a battleground or arena — and for anyone sworn to The Pilgrim's Way (an oath is an oath). - ✓Props per camp: the owner's choice —
MaxPropsships at 200,0means unlimited. - ✓A new camp can be claimed only 6 hours after your last claim; a camp that has stood longer than that can still move right away. Since v1.8.0, so a camp can't be a free repair and bank anywhere in seconds.
- ✓Rest by your fire (since v1.8.0, when the owner switches it on): rested XP builds faster at your camp than in an inn — while you stand there, and while you are logged out there. Paused in combat. A camp is still not a safe zone like an inn: bounty hunters and Nemesis can find you there. Idea by Cardano.
All 69 props
The name is what you type after .camp place.
| Name | Shows up as | Group |
|---|---|---|
tent | Tent | Shelter |
tent-a | Alliance Tent | Shelter |
tent-h | Horde Tent | Shelter |
campfire | Campfire | Fire and light |
bonfire | Bonfire | Fire and light |
brazier | Brazier | Fire and light |
lantern | Lantern | Fire and light |
table | Table | Furniture |
chair | Chair | Furniture |
bench | Bench | Furniture |
rug | Rug | Furniture |
bookshelf | Bookshelf | Furniture |
bookcase | Bookcase | Furniture |
crate | Supply Crate | Storage |
crate-h | Horde Crate | Storage |
barrel | Barrel | Storage |
keg | Keg | Storage |
cauldron | Cauldron | Storage |
cookpot | Cook Pot | Storage |
wagon | Wagon | Yard |
haystack | Haystack | Yard |
haybale | Hay Bale | Yard |
woodpile | Wood Pile | Yard |
logpile | Log Pile | Yard |
fence | Fence | Yard |
rockwall | Rockwall Fence | Yard |
pumpkin | Pumpkin | Yard |
anvil | Anvil | Craft |
forge | Forge | Craft |
coals | Forge Coals | Craft |
weaponrack | Weapon Rack | Craft |
banner | Banner | Colours |
banner-a | Alliance Banner | Colours |
banner-h | Horde Banner | Colours |
torch | Torch | More light |
candle | Candle | More light |
candelabra | Candelabra | More light |
sack | Grain Sack | Food and storage |
basket | Basket | Food and storage |
corn | Basket of Corn | Food and storage |
bucket | Bucket | Food and storage |
bottle | Bottle | Food and storage |
bread | Bread | Food and storage |
food | Spread of Food | Food and storage |
chest | Chest | Food and storage |
skull | Skull | Atmosphere |
totem | Totem | Atmosphere |
gong | Gong | Atmosphere |
drum | Drum | Atmosphere |
statue | Jade Statue | Atmosphere |
grave | Grave | Atmosphere |
cage | Cage | Atmosphere |
anchor | Anchor | Atmosphere |
signpost | Signpost | Atmosphere |
scroll | Scroll | Atmosphere |
shovel | Shovel | Atmosphere |
mushroom | Giant Mushroom | Nature |
flower | Flowers | Nature |
bush | Bush | Nature |
alchemy | Alchemy Table | More craft |
fishing | Fishing Gear | More craft |
foodtent | Food Tent | More shelter |
cottage | Cottage | Structures |
beertent | Beer Tent | Structures |
pavilion | Pavilion | Structures |
bigtent | Large Tent | Structures |
stable | Stable | Structures |
doghouse | Doghouse | Structures |
outhouse | Outhouse | Structures |
For server owners
- ✓Ships OFF — Warband Camps change the world, so the realm owner opts in:
WowLegends.WarbandCamp.Enabled. - ✓
WowLegends.WarbandCamp.MaxProps— props per camp (ships 200,0= unlimited). - ✓
WowLegends.WarbandCamp.AutoAlts— alts gather automatically at login (or on demand with.camp alts). - ✓Staff (since v1.6.0).
.camp place banker,merchant,barkeep,guard-humanandguard-orcbring people into your camp instead of props: your own bank and vendor at your own fire. Up to 6 per camp, guards take your faction, and.camp removesends the nearest one home..camp propslists them under “People you can bring in”. - ✓Since v1.7.0 — a steward and rotation.
.camp place stewardbrings Grenn Fastfuse: repairs at the normal cost, a working mailbox, a cure for resurrection sickness and “reset my dungeons” (owners can switch each service off:WowLegends.WarbandCamp.Steward.*). Since v1.8.0 he also sells fireworks, rockets, smoke flares and a few toys, so his shop and its repair buttons open (Micha's idea)..camp rotateturns the prop nearest you without moving it: 45° right, a number of degrees,left/right, orface. Since v1.8.0 it turns your banker, merchant, barmaid or steward too, and they keep the new facing; guards wander, so they are left as they are (idea by StretchtGorilla). - ✓
WowLegends.WarbandCamp.RestedRate— rest by the fire: how many times an inn's rate rested XP builds at a camp (ships 0, off; our test realm uses 10). Since v1.8.0. - ✓
WowLegends.WarbandCamp.ClaimCooldownHours— the wait before a new claim (ships 6,0= no wait). Since v1.8.0. - ✓
WowLegends.WarbandCamp.AltsSameFactionOnly— only same-faction alts gather (ships on;0= whole account together). Since v1.5.1. - ✓
WowLegends.WarbandCamp.ViewDistance— how close someone must be before a camp appears (ships 40;0= client draw distance). Since v1.5.1.
Prefer buttons to typing? The Player addon now has a Warband Camp tab — claim, place and manage every prop by click. Still on the roadmap: a Warband Bank at your camp — planned, not built yet. And as always: everything is server-side on a clean 3.3.5a client. No client patches, ever.