Asked for by StretchtGorilla, and kept honest the way he asked: every line below comes from one of two places, and it says which. A ✓ is read from the code — the handling exists. confirmed means a player actually ran it, and names them. known issue is a verified problem that is not fixed yet.
$dc on, or say
“start pulling” in party chat, and the tank clears the dungeon boss by boss. It runs in every
5-man dungeon; the notes show where it gets stuck. ⭐ means the dungeon also has hand-written handling for
its special parts — doors, events, gauntlets.| Dungeon | Dungeon Clear | Boss tactics | Notes |
|---|---|---|---|
| Ragefire Chasm | ✓ | – | confirmed Kneuma, 2026-09-10 ($lfg 5 ragefire, then Dungeon Clear) |
| Wailing Caverns | ✓ ⭐ | – | known issue a tank reported stuck on "Plotting a route" at Lady Anacondra (Jordan, 2026-09-10), investigating |
| The Deadmines | ✓ ⭐ | – | |
| Shadowfang Keep | ✓ ⭐ | – | |
| Blackfathom Deeps | ✓ | – | known issue druid bots can stay in Aquatic Form and not fight (StretchtGorilla) |
| Razorfen Downs | ✓ ⭐ | – | |
| Scarlet Monastery | ✓ ⭐ | – | |
| Uldaman | ✓ ⭐ | – | |
| Zul'Farrak | ✓ ⭐ | – | |
| Maraudon | ✓ ⭐ | – | |
| Sunken Temple | ✓ ⭐ | – | |
| Blackrock Depths | ✓ ⭐ | – | |
| Dire Maul | ✓ ⭐ | – | |
| Scholomance | ✓ ⭐ | – | known issue Dungeon Clear does not open the door to the inner rooms (only the Marduk & Vectus room is scripted) |
| Stratholme | ✓ ⭐ | – |
Every other classic 5-man: Dungeon Clear runs there with no special handling, and bots have no boss tactics.
| Dungeon | Dungeon Clear | Boss tactics | Notes |
|---|---|---|---|
| Hellfire Ramparts | ✓ ⭐ | – | |
| The Blood Furnace | ✓ ⭐ | – | |
| The Slave Pens | ✓ ⭐ | – | |
| The Underbog | ✓ ⭐ | – | |
| Auchenai Crypts | ✓ | ✓ | |
| The Mechanar | ✓ ⭐ | – | |
| Old Hillsbrad Foothills | ✓ ⭐ | – |
Every other Burning Crusade 5-man: Dungeon Clear runs there with no special handling, and bots have no boss tactics.
| Dungeon | Dungeon Clear | Boss tactics | Notes |
|---|---|---|---|
| Utgarde Keep | ✓ ⭐ | ✓ | confirmed Micha, two clean runs on the v1.7.0 PTR build (2026-09-09); forge fires fixed by Pianoman |
| The Nexus | ✓ | ✓ | |
| Azjol-Nerub | ✓ | ✓ | |
| Ahn'kahet: The Old Kingdom | ✓ | ✓ | |
| Drak'Tharon Keep | ✓ | ✓ | |
| The Violet Hold | ✓ | ✓ | |
| Gundrak | ✓ | ✓ | |
| Halls of Stone | ✓ | ✓ | |
| Halls of Lightning | ✓ | ✓ | |
| The Oculus | ✓ | ✓ | |
| Utgarde Pinnacle | ✓ | ✓ | |
| The Culling of Stratholme | ✓ ⭐ | ✓ | |
| Trial of the Champion | ✓ | ✓ | |
| The Forge of Souls | ✓ | ✓ | |
| Pit of Saron | ✓ | ✓ | |
| Halls of Reflection | ✓ | ✗ | known issue no real bot tactics - the slot currently runs Utgarde Keep's logic, so the waves and the escape are not handled |
Dungeon Clear does not run in raids — it tells you so and stays off. You lead the pulls; the bots fight, and use boss tactics where they exist.
| Raid | Boss tactics | Notes |
|---|---|---|
| Molten Core | ✓ | |
| Onyxia's Lair | ✓ | |
| Blackwing Lair | ✓ | |
| Ruins of Ahn'Qiraj (AQ20) | ✓ | |
| Zul'Gurub | – | |
| Temple of Ahn'Qiraj (AQ40) | – | |
| Karazhan | ✓ | |
| Gruul's Lair | ✓ | |
| Magtheridon's Lair | ✓ | |
| Serpentshrine Cavern | ✓ | |
| Tempest Keep | ✓ | |
| Mount Hyjal | ✓ | |
| Black Temple | ✓ | |
| Zul'Aman | ✓ | |
| Sunwell Plateau | – | |
| Naxxramas | ✓ partial | known issue Heigan's dance is not implemented; Four Horsemen, Gluth and Patchwerk are thin |
| The Obsidian Sanctum | ✓ | |
| The Eye of Eternity | ✓ | |
| Vault of Archavon | ✓ | |
| Ulduar | ✓ partial | known issue Flame Leviathan: vehicle pathing problems, and the fight can lock if bots survive a wipe (being checked). Upstream also lists Ulduar as work in progress |
| Trial of the Crusader | – | known issue Not supported yet |
| Icecrown Citadel | ✓ | |
| The Ruby Sanctum | – |
Found a dungeon where the bots get stuck, or ran one clean? Tell us on Discord — a confirmed run goes up here with your name on it. This list is updated the day anything changes; last updated 11 Sep 2026.